Computer Graphics (real-time, rendering, visualization, hardware accelerated algorithms)
Virtual Environments (interaction, rendering, avatars, and real-world applications)
Human-Computer Interaction (interacting with digital characters, virtual worlds, 3D interfaces)
Image Based Rendering (combining vision with graphics, vision for VR, capturing real-world data)
Universal Access/Assistive Technologies - how computers (specifically computer graphics and HCI) can help those that are physically and mentally disabled as well as those in disadvantaged socio-economic groups.